Sunday, April 6, 2014

My Dream Preview

Welcome to another Kickstarter/Early Access preview. This may be becoming a trend for me, and if all the games that follow this trend are as good a MyDream then I won’t mind one bit. MyDream is another voxel based world builder game that is inspired by Minecraft. It’s got a fairly unique artstyle for this genre of games, and is a solid game to play despite its alpha status. Due to this status we’ll be looking at some of the key features that make up a world builder, and of course some notable unique factors about the game itself.
mydream logo
Mining, Building, and Crafting: You don’t exactly mine per say. You have more of a magical gauntlet that destroys terrain and gives you resources. While it’s true, this is the concept of mining, it doesn’t feel like mining. At first I was a bit put off by it, but when you get into the essence MyDream it makes a lot of sense. Building is much more traditional. You place big blocks down one at a time until you complete the structure you were working on. It works very much like minecraft, but is more precise because you get an indicator of where your blocks are going.  Overall it has a solid pair of mining and  building mechanics that will make it at least on par with other world builders. The crafting system is currently just an interface. You have some rocks, you pick the stone type you want, and then you turn the rocks into stone.  There is not outside equipment needed like a crafting table or furnace. It makes sense with the game, but feels a bit odd.
mining
RPG Builder: This game has the unique aspect of allowing you to create adventures for others to play or add to. It’s a really cool concept that plays out really well. Basically you (and your friends) create a new world with whatever you want in it. You set objectives, create challenges (puzzles, platforming, building challenges), and can even set up rules for how certain objects behave. Then you can post your level where people can play through it, rate it, and even add their own changes to it to refine your idea. You get graded on it, and earn experience that earns you levels and rates your content higher.
adventure
Other Notable Features:  The style of this game is simply wonderful. It comes across as very artistic. Piano key notes play when you switch items in your inventory, the design and art style is very flowing and elegant, backgrounds look like they were painted on a canvas, and every element of the world around you feels like its ebbing and flowing with water.  A lot of games in this genre encourage multiplayer play, but MyDream really emphasizes it. You can play and design by yourself, but the way the game servers are set up plus the way it tracks stats for projects you’ve worked on really puts its multiplayer aspects out there. It’s hard to explain, but once you play it and really get a handle on how the multiplayer stats track it all makes sense.
backgrounds
Conclusion:
This is a really fun, almost addictive, game. The excellent multiplayer aspects, combined with the wonderful artistic style makes this a no brainer for Minecraft players that want a bit more depth and meaning to their gameplay. It’s also a good game for people who want to experiment in a simple to pick and play world builder. If you’re interested in supporting MyDream, you can check out their kickstarter page here, and their own website here.

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