Tuesday, April 29, 2014

Steam Sales Guide: April 29th

Welcome to the second annual Steam Sales Guide. As I mentioned last time, I'll be including my Steam Sales rules for how to buy games that pop up on sale, and then put in my two cents for games that I think you should check out. The list is quite long this week, so let's get started.

Guidelines for purchasing on the new Steam Weekly Sales: These are some general guides to help you with the multitude of games on sale that are outside my recommendations. We may have different taste in games, and so a game I don't think is worth it may be to you. Following these guidelines though will help you to make good Steam mini-sales decisions.

1. Only buy at 50% off or greater: Many of the games going on sale are priced with 10-40% discounts. While this may be just enough savings for a game high on your wishlist, it certainly isn't for just a really cool looking game that WILL be cheaper on a regular sale.

2. Only buy at less than 5$: This applies exactly like the above rule. Many games are still in the 10-20 dollar range even on sale. This may be enough for a game on your wishlist, but never gamble more on a complete shot in the dark.

3. Only buy games on your wish list: This is if the first two rules don't apply. Say you really want a game that is on sale, but the discount is only 25% or it still costs 15$. If it's been on your wishlist for awhile and your itching for a new game, then buy it and enjoy it. It probably won't be on sale again until Steams next big sale.

Steam Put up quite a lot of really good games on sale this week. I cut the list down some, but I still have 7 separate recommendations!

Top Pick: Star Wolves Series (1,2, and 3)


These games are like a combination of Eve and Homeworld. You manage a carrier and it's fighter craft as you undertake missions as a group of mercenaries called the Star Wolves. You can build and customize all of the fighters, the carrier, and you can recruit and train pilots to fly all of these vessels. The stories are all very good, deep, long campaigns that will keep you busy for 20+ hours apiece, with the exception of the third one which has 6 endings depending on which faction you choose to work for (so longer than 20 hours). They are Russian games which have been translated to English, but if you can get past the sometimes bad translations these are solid Stratagy/RPG games. Star Wolves 1- 65% off at $2.44 SW2- 65% off at $3.49 SW3- 75% off at $4.24


Runner Up: Flatout Complete Pack


Flat out is one of my favorite car racing/crashing games. It has always had a great physics engine, and never took itself to seriously. While I've never played any of them on PC, I have played them all quite a bit. You can buy each of them individually if you only want one, but the complete pack comes with all 4 titles at 75% off and $9.99

Cheapest Time Sink: Space Trader Merchant Marine

That may not sound like the best endorsement, but this indie title is really fun...for about 5 hours. The trading mechanic is excellent, and it is game that makes buying low and selling high really fun. It has a pretty broken FPS part to it as well to break up the gameplay a bit. While that part isn't great, it does do it's job and make you enjoy the trading portion a bit longer. If you need one nights entertainment, you couldn't go wrong with this little gem for 90% off and $0.49.

4x Space Strategy Champ: Sword of the Stars II Enhanced Edition


When this game launched it had more bugs than a roach motel, but given time and care by the developers it has turned into a gem. It builds on the First SOTS by doing everything better. Ship customization is more in depth, the tech tree is more robust, space travel makes more sense, and you get a lot more options when it comes to building and maintaining your empire. This is one of the best Space Sims on the market, and at 66% off or $6.79 its practically a steal.






Casual Fun Time: Spectra Ball

If you've ever played Marble Blast, this is exactly like that except with better graphics. If you haven't it's a quirky and fun platformer where you control a little ball to get from point A to point B. It's light casual fun that can be played for 5 minutes or 5 hours. 50% off or $2.49

Crafting Time: Fortress Craft Evolved

If you're anything like me, you eat these crafting games up. I have all of them that are any good, and so sadly I can't enjoy the sweet savings on Fortress Craft. This Voxel builder allows you to create weapons turrets and other base defenses to fend off the enemies in it's survival mode, and has some really nice crafting features like copy/paste and mega builder to allow you to quickly craft large structures rather than doing it one block at a time like Minecraft. 33% off or $4.01

Multiplayer Fun: Battlefield 2 Collection

While Battlefield has had several games release since the second one, it still has a large vibrant multiplayer community. Especially on the PC. I don't really know what else I can say about this awesome multiplayer experience that you wouldn't already know! At 75% off or 4.99 you get the base game and all the DLC.


Saturday, April 26, 2014

Evolution of the Blog Part III

Whats up Internet! As I do from time to time I come to you once again with status updates about how things are going here. First of all, I've gotten over 1000 Views! (currently 1213 to be exact (no seriously I promise)). I know that isn't much compared to bigger sites, bloggers, and youtubers, but it's a lot for me. I also can see my view count starting to slowly trend upward, with an extra hundred views this last month. I'm excited to see all of that, and want to thank each an every one of my readers. Especially those who come back over and over.

I'm also up to 60 twitter followers, which I'm pretty happy about. Again, thats not a ton compared to big time celebrities and sites, but you have to start somewhere right? So here's a shout out to all my twitter followers! You guys are awesome too!

Now, on to other matters. I'm sure you all have noticed I've posted quite a few video game related things the last few weeks, and have gotten a little off my posting schedule. Those are both tied to the same thing, being a new dad. The kid part isn't whats thrown me off, it's all the visitors we've had. My mother in law was here for a week (she's actually really cool and has prompted a future post idea), and other people have been stopping by randomly for the last two weeks. All that company has made posting hard because I have to be a good host. However, now that I'm back at work full time and the baby isn't so new, all of that is changing back to normal. So, you are going to see some more varied content again which kicked off with my Guardians of the Galaxy post the other day.

In other posting news I'm adding a permanent Tuesday Post, my Steam Sales Guide. While there are a lot of those on the internet, as a game reviewer I have a fair bit of experience with a lot of games, and so if you trust the reviews I write over at Left Stick Down then you'll trust my guides. Also, below are my future posts list that may or may not be published. I'm just going to put the whole list there. This is literally every post I'm currently working on right now.


  1. The (speculative) Future of the Internet
  2. How to effectively review games.
  3. Religion in Video Games
  4. Video Game Monotization Methods
  5. The Importance of Single Player Campaign
  6. Games Appropriate for Children
  7. The Price Point of a Digital World
  8. Good Advertising Online
  9. The (speculative) Future of Video Games
  10. Why the Marvel Movies Work
  11. My 10 Favorite Games of all Time
  12. Internet Piracy 101
  13. Top 10 Cars of All Time
  14. The Truth about the US National Debt
  15. The "used" Economy
This is not the order that they will come out in, nor will they all be posted. I see a couple on the list that will probably be scrapped, but I will really really try to not add to the list till I post a few of these. 


In personal news, I should find out this week if I got accepted into my Masters program. I applied to a marriage and family therapy tract, and had my interview last week, so wish me luck! I don't think I have anything to worry about, but I'm realistic and know I might not get accepted.

Please Please Please Please leave me feedback! I never can hear enough from the folks that read my blog. I do occasionally get a comment on Facebook or Twitter, but please give me more. I'm always trying to improve my blog. Tell me what you like and don't like. I'm a big boy, I can take it.

Thanks for Reading! See you next time.


Friday, April 25, 2014

Who are: The Guardians of the Galaxy


If you are anything like me you love the Avengers movie series that Marvel Studios has been making over the last few years. You've probably seen them all at least a time or two, and have probably been to see the latest Captain America movie. That means that you have seen the trailer for the next movie in the series, The Guardians of the Galaxy. If you are not like me though, you're going, "What in the name of all that is holy is this movie?". I mean it has a tree man, a raccoon, a green space chick, and odd 80's music in it. This is so off key from the rest of the movies, it can't be related can it? Well it can, and I'm about to break down the major parts of the series for you so that you are prepared to go see it in August.

First, the Trailer.


What comic series is this?
Guardians of the Galaxy is like marvels odd step child of a series. It is used for a couple of purposes overall. It both fills in the gaps between their bigger series as a way to help tie loose cannon/story arcs together, and it explores some more off key mature story ideas. For example many of its characters are related in some way to the ultimate Marvel bad guy, Thanos. The have odd estranged relationships with him, be they familial or love interests. These are used to great effect to flush out story lines related to (extreme) family issues like abuse or trust. The Collector is also quite....odd, and an interpretation of that character is both a look at sexuality and miss matched gender roles. How much of this will show up in the movie? No idea. There are arguments that Marvel should play it safe, but also arguments to go all in. No matter what they explore in this respect, Guardians has the biggest chance to flop out of all the movies so far. Not because it will be bad, but because no one except hardcore fans is going to know whats going on.

How will it relate to the overall Marvel Universe?
Probably like it will in the comics. Thanos was teased at the end of the first Avengers movie as the big bad guy for the 3rd movie, so it makes sense that they start to bring in a lot of the stuff related to him. While each series individually has elements related to Thanos in them (mostly teasers like the infinity gauntlet in Thor), it will be extremely hard to meld all of those into one successful story given that each series already has a number of ongoing story arcs. It makes sense to create another series to bring Thanos more clearly into the universe. However, they could just be testing the waters. While Guardians of the Galaxy is pretty obscure, it is by no means the most obscure rabbit hole you could go down. It is possible that they are trying to see what comic book concepts are viable, and releasing a movie in the Avengers line will guarantee it a certain amount of success. People will see it just to know whats going on in the universe at large. I doubt this is the case, but it would make sense.

Great, so who are these people again?
Well like all superheroes, they have long and winding back stories and multiple iterations. However, based on what we can see from the trailer, I'll try to give you the most relevant facts.

Star Lord- AKA Peter Quill. Peter is a kid that is taken in the 80's to outer space because he shows promise as a hero. He is taught incredible combat skills and given a special ship that he is psychically connected to, but goes rogue for awhile. Eventually he teams up with the other members of the Guardians, and finds a higher purpose to his life. In the movies he is said to be a pilot who is a bit of jerk that finds himself on the run for having an artifact (most likely another infinity gem (the Tesseract or Aether)) and is forced to team up with the group of misfits that eventually make up the Guardians of the Galaxy.

Gamora: The last of her kind, she adopted by Thanos as his favorite daughter. Initially she is evil, but after being manipulated by her father she instead dedicates herself to protecting the innocent. She is THE best warrior in the universe, but doesn't really have any special abilities outside of that. She wields a sword called the "God Killer" and wants to use it to kill Thanos for his treachery. Not much is known about her in her movie role yet.






Drax The Destroyer: Good merely by circumstance, Drax is out to take revenge on Thanos after both he and his family are murdered. He is revived by Kronos, and given a whole host of superpowers including super strength, accelerated healing, and speed. Again, not much is known about his movie role yet.









Rocket Raccoon: A genetically engineered/modified raccoon with a bad attitude and a foul mouth. He is very fond of law and order though, and will do everything he can to uphold it. He does possess excellent marksmanship skills and is extremely perceptive, often acting as the teams recon and sniper support. He does work well up close though, and travels with his friend/body guard/houseplant Groot.


Groot: A tree person with amazing strength, is nearly invulnerable, and can regrow himself from the tiniest of splinters. Groot is a man/tree/thing of few words. Three in fact, "I am Groot". However he can say them in different tones of voice to convey certain feelings. Groot is by no means dumb or simple. He has a good tactical mind, and can do a lot more than punch stuff. He is Rocket Raccoons sidekick, and travels with him at all times.



Those are the Guardians of the Galaxy. Of course there are villains and secondary characters, but for now I think that's enough. If you want me to do a run down of the main villains just let me know in the comments section.




Tuesday, April 22, 2014

Steam Mini Sales: Guide and Recommendations April 22

Steam-Summer-SaleIn case you didn't know, Steam has been doing fairly large weekly sales for a couple of months now. Having spent some time perusing them, I'm noticing a few trends in the sales. The first is that these sales are surprisingly good. I was expecting the "anybody can have a sale at any time" to really mess up the good steam sale discounts. While we've yet to see how it affects their big sales, we can certainly see that these small sales are still really good. The second trend is that even though there are some good games, there are still a lot of sales you should avoid. The discounts aren't as high (usually) as the big sales and there aren't as many new titles on sale. So, to help you wade through this new money black hole Steam has created, I've come up with some guidelines and recommendations for you. This list will be coming to you each week on Tuesday, and I'll include the guides as well in each list.  

Guidelines for purchasing on the new Steam Weekly Sales: These are some general guides to help you with the multitude of games on sale that are outside my recommendations. We may have different taste in games, and so a game I don't think is worth it may be to you. Following these guidelines though will help you to make good Steam mini-sales decisions.

1. Only buy at 50% off or greater: Many of the games going on sale are priced with 10-40% discounts. While this may be just enough savings for a game high on your wishlist, it certainly isn't for just a really cool looking game that WILL be cheaper on a regular sale.

2. Only buy at less than 5$: This applies exactly like the above rule. Many games are still in the 10-20 dollar range even on sale. This may be enough for a game on your wishlist, but never gamble more on a complete shot in the dark.

3. Only buy games on your wish list: This is if the first two rules don't apply. Say you really want a game that is on sale, but the discount is only 25% or it still costs 15$. If it's been on your wishlist for awhile and your itching for a new game, then buy it and enjoy it. It probably won't be on sale again until Steams next big sale.

Recommendations: These wills simply be a few games that believe are worth considering. There will never be any set number, and I will stick to games I have experience with. I don't want to recommend things I've only heard are good.

Top Pick: Hostile Waters: Antaeus Rising

Top Pick: Hostile Waters: Antaeus Rising
This is a very old game. Released way back in 2001, this RTS Action Hybrid is one of the best I've ever played. If you can get past the graphics, it has amazing depth in story, gameplay mechanics, and control. If you have played the more recent Carrier Command, think of it like that if it had better AI, better story, better mechanics, and more gameplay choices.  Basically you are the captain of an advanced warship that uses nanite technology to craft planes, tanks, choppers, and more on the fly. Then deploy in real time with sophisticated AI to achieve your objective. You also have the option for direct control of these units as well if you feel like doing more than ordering them around. It's currently 50% off and 4.99 and if you buy it, it will be money well spent. (I purchased this)

header_292x136Runner Up: Two Worlds Epic Edition. Many of you may have heard of Two Worlds before and how terrible it was. While the voice acting is questionable at best, the Xbox version was the one that suffered so many problems. The PC version looked a bit better, and ran a whole lot better than its console counterpart. Epic Edition includes all extra/bonus content, and comes with a few other goodies too. At 80% off and 1.99, you absolutely should buy this game. (I already owned this)

header_292x136 (1)Honorable Mention: Dark I did a review for this game previously on my gaming site Left Stick Down, and I really liked the console version a lot. As I mentioned in the review it would one day go on sale. Here it is! I did try to Steam version to compare it to console and they are almost identical, aside from some graphical improvements. Check out the review to learn more. It's 75% off and 9.99, so I understand if that's still to steep for you. I still recommend it as an original stealth game idea, and think you should at least consider it. That's it for this weeks Steam Sale Guide. Come back next Tuesday for a look at even more great games for great prices!

Wednesday, April 16, 2014

EA and Poor Customer Service


This is an odd post for me. It's a combination of a rant, a teaching experience, and as a way to spread the word on something.

Yesterday, I decided I wanted to play The Sims 3. I've bought this game twice before. Once on a physical disc, and then later as a digital purchase. I liked the game a lot, and never had a problem paying for it. I still have the digital version archived away on an old drive, and so I just pulled it out, copied it to my laptop, and installed it. My key worked for the install, and I was all ready to play. However, Origin has been released since the Sims Came out, and it would not accept my key. Here is where my problems started. For those of you out there in the digital world I don't need to explain, however for those who aren't familiar allow me to explain.

Origin:
Origin is a digital games distribution service managed by EA (Electronic Arts) to compete with Steam and other digital retailers. That's all well and good, but it is an embodiment of everything wrong with digital services. They have had problems since day one with horrible customer service (EA has been voted the worst company in America 2 years in a row for this reason), poor implementation of digital securty, and overall just a poor environment to use games through.

What does that mean for me? It means that despite the fact that I can, and did, prove that I legally purchased this game and have maintained it all this time, they refuse to help me. They won't issue me a new key for free, or even sell me a key at a discounted price. They basically said either buy a new game, or don't play.

Obviously, I was quite mad at this. They didn't handle the situation at all, and in doing so they caused me to do two things.

1. I downloaded a crack for my game so it will work despite the restrictions they have placed on me. They would say that this basically makes this "pirated" software. It isn't, and what I did was completely legal. I purchased a copy and have proof of purchase. They are denying me the ability to play the game under their new rules. Which is legal, but under the Digital Millennial Copyright Act what I did was legal as well. I'm paraphrasing this, but basically because I have proof that I purchased it once, It is legal for me to download as many "pirate" copies as I want because no physical good is being stolen. So they lost a sale here, because If they would have given me a free key, I probably would have bought an expansion. There are a couple that that I'm interested in.

2. They lost a customer in me. I have been buying EA products for years, and some of the best games I've ever played have been published by EA. This was the last straw though. Their last few years of bad customer service, DRM issues, and broken games has been pushing me to my breaking point. Their direct indifference and inaction to me however was it. Unless they have a massive change in their public relations for the better I will never buy another EA published game again. At least not directly from a store. At best I'd buy one second hand so that EA does not get any more of my money.

I realize that this will mean good developers won't be getting my money as well, and that makes me a little sad. However, if we keep supporting EA and their horrible business practices then they will never change. I as a consumer am choosing to spend my money with better services and providers, and you should too. EA has been doing this for years, and I finally hit my breaking point. If I convince one more person to do the same thing then that's one more voice telling them they are wrong.

Tuesday, April 15, 2014

A quick game review. Starpoint Gemini 2

Hey guys. I'm currently working on a promotion for the game Starpoint Gemini 2. My game site Left Stick Down is going to be doing a game giveaway soon. So to both raise awareness for the game and the giveaway here is my review for the game, with a short response from the developers. Enjoy!

The original Starpoint Gemini was a wonderful discovery I made during one of last years Steam Sales that was honestly one of the best gaming experiences I had all year. It very much reminded me of my all time favorite space action/sim freelancer. Plus it had excellent graphics, a compelling story, good gameplay mechanics, and was just outright fun to play. When I heard the developers, Little Green Men Games, were developing a sequel I immediately started trying to get a copy for review.
starpoint_gemini_2_logo_NoBc
First of all, allow me to preface the following review with this statement. This game is still in the Alpha Stage. There will be some, if not many changes, by the full release. As such, please take everything in this review a bit more critically than usual.
I have to say that I was very surprised by what I saw when I started playing, and the sequel didn’t match my expectations for it. It surpassed them by a quite a lot. Improved graphics, ship controls, more missions, stations, ships, better designs, a full 3D plane to explore, and more. I was blown away by how much better this game presented itself than the previous one. On top of that, for an Alpha it is extremely stable. It’s more stable than some full retail games I’ve played. I actually resorted to trying to break the game by flying into stars, planets, and messing with lots of graphics options in game. After 20 hours I have only had 1 crash on my gaming computer, and I actually crashed my budget computer trying to force the game to crash. So good job there Little Green Men Games. I’m very impressed already, and I haven’t even really talked about the game yet. First I’ll focus on what’s in the game now, and then move on to what I’d like to see.
Pros:
Expanded Content: There are new ships now in every class, plus they have added the carrier class (my new favorite!). All of which now reflect further specialization through the new weapons system (more on that later). They have added a ton of new space stations and planets, most of which can be docked at. They have added new factions, corporations, and pirate groups. They have added new missions, mission types, and a faster generation of these missions that is independant from the main story. They have also added a new bounty board with high level contracts you can complete for very large sums of money. So overall, massive amounts of content has been added to this game.

Crartagena
Universe Size: The first SPG used jump gates to transport you from sector to sector, with each being a separate map. Now, it’s all one giant map. You can still use jump gates for fast travel to the various sectors, or you can just plot a course and fly across the entire system. It takes some time to do that, but is well worth it just to see the huge and beautiful scope of the universe that has been created. Plus exploring like that has other rewards as well. You can find many more anomalies, derelicts, freelance missions, and lucrative mining locations by doing this rather than sticking to trade lanes or jump gates. The only problem with it, this may be an Alpha issue, is that each time you enter a new sector the game pauses to load what’s around you. This isn’t a big problem unless you get stuck in a combat between sectors which can occasionally lead to very laggy battles as the game loads 2 or even 3 sectors over and over again.
StarpointGemini2_B5
Streamlining: Perhaps my biggest problem with the original game was that you spent so much time docking and undocking with stations and waiting in line to use jump gates. The process, while realistic, was very slow and very quickly became tedious. That is no longer a problem though. As you pull up to a jumpgate, station, or planet you pull up the contextual menu and click anchor. Then it is like you are “weighing anchor” outside of a port in a naval vessel. You can then interact with the station through several menu’s depending on what you need from it. On planets you do get a screen that looks like you landed on them, but you cut to it rather than watching a long landing procedure.
Myrmidon

New User Interface: While old UI wasn’t broken by any means, it was a bit clunky at times. The map was sometimes difficult to maneuver around in, and the station menu’s needed some work. It also took a bit of time to understand how to outfit and manage your ship’s repair systems and weapons. The new system is brilliant though. The menu’s are much easier to understand and navigate through. Ship and captain managment are a breeze to understand, and the station menu’s have been tweaked to perfection as well. Plus, I love the contextual menu. By default, if you click your middle mouse button it pulls up a radial menu with contextual options based on what you do or don’t have selected. It appears wherever you click on screen, looks wonderful, and makes it much easier to interact with everything.
Weapon System: Previously you had specific weapon slots on your ship that could each be outfitted with different weapons. Each slot had specific level and type requirements, and each had very specific firing arcs. Now however you have banks of weapons. You buy one type of weapon, put it in the weapons bank, and several turret positions are filled on the ship with that weapon. In some ways it limits your combinations, but it does two things incredibly well. It streamlines the weapon selection process, and makes your ship look much more awesome in space. It all matches and looks like a real military vessel. There also is a new weapon upgrade system, meaning that you no longer have to ditch older weapons for newer ones. You can simply upgrade its damage, rate of fire, range, and more. these upgrades apply to the entire bank of weapons, and carry over from ship to ship.
Combat: Combat in the previous game was good but difficult to handle in large scale. For example if you are in a cruiser and are swarmed by gunships you could be killed because you couldn’t kill them all fast enough. Targeting multiple enemies with specific weapons was a nightmare. It was always easier to attack one at a time, and using the ability that auto targeted multiple enemies took up one of your precious ability slots. On top of that you could not free fire. You had to target enemies to engage them, and sometimes it was very hard to target gunships and fighters. Now however, auto targeting is available at all times simply by pressing J. All ships weapons will fire on their nearest target at will. This is not an instant win by any means, but it does help you in situations where you are ganged up on. Furthermore, you now can attack enemies without targeting them. You aim with the mouse cursor, and fire at will. This can be helpful for quickly targeting enemies on the fly, or for hammering home consecutive shots in specific areas to destroy weapons, subsystems, or focus on downed shields.
Cons:
Mining System:  In the original you could equip your ship with a mining laser and go mine asteroids. Most were small and only yielded small amounts of resources, but it was safe and easy to make credits with. Upon finding my first asteroid belt in SPG2 I was thrilled that there were giant asteroids that had to be filled with resources. Currently though you can only mine by blowing up the asteroids, and taking minerals that explode out from them. You can destroy large and small asteroids, and all give you roughly the same amount of materials.  I hope that this is simply a feature that hasn’t been implemented in this stage of the alpha, and is included in subsequent updates. Some people get very bored with mining, but I’m actually quite excited to buy a merchant vessel and go mining in a 3D playing space.
Conclusion:
As you can see from the length of this review I’m excited to be playing this game. I’m excited to see what’s going to happen to it through development, and what the final product will be. I recommend this game to anyone who loves 4x style space sims, action flight games, and/or science fiction. I also recommend that you buy it in early access for two reasons. One, the developers have stated the better it does in early access the more features they will put in the game, and two it will be less expensive now than when it comes out full release. If you don’t want to play it early access, then just leave it in your library and come back to it later this year when it is farther along.
This next section is mostly for the developers. They are asking for feedback on concepts for the game, and here is my opinion. Feel free to read on, but from here on out the review is finished.
What I’d like to see in final release ranked in order of importance:
1. Mining System: I’d love for this game to have a mining system similar to EVE’s. Where you park up next to an asteroid and let your mining equipment go to town. It doesn’t have to be a copy, or as in depth, but something better than just blowing up asteroids.
2. Player manufacturing: I would love to have the resources I collect mean something. Either to build ships, upgrades, or maybe even my own station. I know this get dangerously close to becoming a different game, but If you could just build one station in a sector that acts as your home base I’d be very happy.
3. More Vibrant Economy: Space for the most part feels empty. There are not a lot of ships flying around, and often times it gets lonely. I would love to see more trade convoys, military/police patrols, and just random ships flying around. You could increase pirate presence as well, but only in outlying sectors rather than near core worlds.
4.  Missions Relating to Ground Combat: There are a lot of items that can be traded that are perfect for ground combat. Mechs, weapons, power armor, and ammo to name a few. I’m not talking about actually going to a planet and assisting ground forces (although that would be awesome). What I do mean is transporting troops to a battlefield or space station where they do ground combat, and you support them from space. Maybe by blockading the planet or station or destroying ground assault craft. Maybe even you could take it over yourself.
*Update
The good folks at Little Green Men Games have responded to my four suggestions. Here were their responses.
1)Mining system
While we likely won't go after EVE Online, it was suggested on several occasions to do some alterations to the whole mechanics. For now we've got those Borehole torpedoes that carry a nice punch in a blast radius. But something in the line of automated mining drones is on the wish-list for later implementation.
Mining drones would be excellent. I'd love to be able to deploy a swarm, or even a couple, to go mine asteroids out for me. I'd still like to see a mining laser implemented that can be mounted to your ship, or a specific ship for mining asteroids. However, drones would be enough.
2)Player manufacturing
Implementing a crafting system at this time would be hard for our little team, but it is also on the wish-list. We feel it will work best with owning and building up your own station, so it will likely go in that package. Post-release (of the final SG2 version) I'm afraid, but we'll get there ;).
Building our own stations?! Yes please. I'll gladly wait for a crafting system that comes with building my own station. I hope its sooner rather than later, but I'm a patient guy.
3)More vibrant economy
I couldn't agree more. For the moment, we haven't actually activated roaming traders, most of them anyway. Only a few go about their business for now. More will come. We also have tweaking and detailing to do on each region, to make them more unique, more "specific", both in AI and traffic.
And although our economy/trading is similar to Freelancer (in the sense that commodities have fixed prices), we will implement a system of global events that will influence commodity prices (among other things like starting wars between factions for example). Global events will be triggered both at random, but also by the player. For example if the player enters a region and starts knocking out mining facilities, after several of those a global event will be triggered, pushing prices of the ore mined in the region upwards, since the supply will dwindle.
I definitely am looking forward to when they turn those guys on. Can't wait to have a game where I'm a roving space pirate. The global events system sounds really cool as well. I like the idea of starting wars or monopolizing a commodity to affect something else in game.
4)Ground combat
Phew... Nope. Sorry, but I'm going to have to say "nay" to this one :(. Transporting/boarding/capturing ships is already in, and we'll enable transporting and ransacking stations and structures, but full-fledged ground combat with assistance from space... that's a different ball game :S. Sorry to disappoint you with this last one :S. But please allow me to place this on the wish-list as well. We'll likely be putting all sorts of suggestions up to the community for voting later on :).
Sad, but I understand. This probably goes outside the scope of the project, and I respect them for sticking to it. I'd still like to see it, but it doesn't sound like it's out of the realm of future possability.

Sunday, April 13, 2014

My Favorites

You know, I've done a couple of top tens, and have a couple more in the pipeline. I got to thinking though, there are a lot of subjects out there that I like. I must have favorite things in all of them. So today, we are going to look at what my favorite things are. From Electronics to Cars, Planes to Books, and everything in between. The list is going to be alphabetical, so if you want to see a particular thing just scroll to the letter.

Animal: The Platypus. I mean come on, a mammal with a duck bill, fins, a tail, poisonous barbs, and it's called the Platypus. Why isn't this your favorite animal?

Band: Fall Out Boy. This may seem shocking to you based on a lot of my content, but a lot of their punk/emo music got me through some tough times in my life. It's weird to think about listening to it now, but they mean something to me. Plus, I really do like their music. The lyrics are great, deep, and intelligent. The rhythm and beat of their music is good too.

Book: World War Z. I like a lot of books, but World War Z is amazing. It's about the zombie apocolypse, but it's told as if it were a historical account. It discusses politics, morality issues, environmental issues, poor business practice, and whole lot more. It makes it fun though because it's about zombies, so you don't even realize you are learning.

Car: Aston Martin DB9. This is the most beautiful car in the whole world. The name, the curves, the sexiness of it's V12. One day I will own one of these. No matter how many organs and children I have to sell to afford it.

Celebrity: Burnie Burns. It's ok if you've never heard of him. He doesn't even call himself a celebrity. However, this man is responsible for the creation of Red Vs Blue, and I can see a bit of myself in him. On top of that he's a down to earth and genuinely funny guy, and I like that a lot more than just good looks or money.

Color: My favorite color is Green. I've always liked it. Not really sure why, it just looks nice.

Day of the Week: Lazy Sunday

Food: Steak. Medium Rare with a loaded baked potato and some crunchy green beans.

Hobby: Video Games. I love to play games. I do them to pass time, to relax, calm down, or sometimes get hyped. I labor over them without pay, and one day hope to actually turn it into a side business. They are the only thing I call myself an expert at.

Holiday: Christmas. Presents :)

Letter: Q. It's just so fun to say. QQ QQ

Movie: Pulp Fiction. The story telling, depth of characters, narrative tools, and the dialog make this the best movie I've ever seen. Especially the dialog.

Music Genre: Anything related to Rock.

Super Hero: Captain America. Cap is amazing. He is the essence of pure good in an evil world. His superpowers aren't all that far fetched, and he feels like I can relate to him. Plus his costume in the Marvel movies is superb, only being outmatches by Iron Man's suit.

Sport: I don't really care for sports that much. If I had to choose I'd say football. That's soccer for the majority of you out there. (I do live in America, but it is called football everywhere else in the world. Why do we get to rename it soccer?)

TV Show: Breaking Bad. The story itself is amazing. The actors and dialog are superb. There is so much character development and relateable content that I can't not get sucked in. Plus the ending didn't suck. Which says a lot for a TV show.

Video Game: Elder Scrolls IV Oblivion. As I've said before and will say again, I put over 1000 hours of my life into this game. I've been playing it for 8 years, and still play it at least once a week. I will probably keep doing so until the computer I own can't run it until it's to old. It is amazing, and I love it like a best friend.

These are some of my favorite things. If you want to ask me about more, then please leave a comment or shoot me a tweet!

Thursday, April 10, 2014

Being a New Dad


Monday morning at about 9am, my wife gave birth to our first child. A little healthy boy. Obviously, I'm not going to talk about how to be a dad, or my "vast" experience at being a dad, after only being one for a few days. That would go completely against what I write about and stand for. What I am going to do is address some of the things that I was told I would think and feel before my son was born, and how almost none of them were true.

First of all, I need to tell you where I was coming from to give a bit more context to what I'm talking about. I am not a baby person. I love kids, and I've always wanted a family, but babies aren't my thing. I didn't think they were cute, looked special in any way, and they aren't as fun as older kids. All they do is eat, sleep, poop, and cry. I did my homework though, and got as prepared as I think anyone can be who has never had kids before. I learned all about caring for newborns, what the birth process is like, and generally what newborn babies are like. I also obviously knew my life was going to change some, but not much. Especially while he was a baby. I simply couldn't fathom why parents kept giving me these weird looks, and treating me like I was an idiot for saying that. So far though, I've been right.

That Special Moment:
The first thing everyone said was, "Oh theres no moment like when your child is born." That statement is true, but not for the reasons everyone always told me. Katie had 38ish hours worth of labor, plus another hour worth of pushing. By the time he came out, there really was no moment like it. It was finally over, and we could rest a bit. We were both exhausted. She chose to stay natural for as long as possible, and didn't get an epidural till the 35 hour mark. Plus, I supported her the whole time. Walking with her, staying awake to give her back rubs, and other supporting things, so I wasn't just hanging out doing nothing. When he was born, it was finally food and nap time. That's not to say that I didn't feel any emotions inside. I was definitely in awe of what had just happened, and perhaps as time goes on, I'll look back and really only remember that. For now though, It was much more of a feeling of relief than anything else.

Your Baby Will Be Different:
Everyone told me that I'd change my tune about babies after I had my own. That he would be cute, look special, and that I could finally see family resemblance in a baby. None of that is true for me. He isn't really all that cute, he doesn't look very special to me, and if you put him in a line up with other babies, I couldn't tell you which one he was. I couldn't even figure it out when I went to look at him in the nursery at the hospital. Babies look like babies. They are small, smuooshy, wrinkly little creatures, with no real distinguishing features. Everyone that says he looks like me or his mom, or some other family relative doesn't make any sense to me. I think they are just seeing what they want to see.

I still don't really like babies all that much. He's no different than any other baby. He still just eats, sleeps, poops, and cries. I do tolerate it a bit better though because he's my own baby, and don't think I don't love him. I do love him, and feel very attached to him. He just hasn't changed my mind about babies. I'm still looking forward a lot more to his older years, than I am his first couple.

Life is Going to be sooooo Different:
Obviously your life is forever changed after you have a kid. You should grow up, get your priorities straight, and become a responsible adult. You'll be getting less sleep for awhile, going out less, and your friend group will change to being mostly people who have kids. The thing is, that is how our life is right now anyway. So having a kid doesn't make it all that different. I've always acted 10 or 15 years older than my age. I got married because I wanted a family, and enjoy responsibility. That's not to say that I don't love my wife. I do, and she is the most important thing in my life. That wasn't the only reason I married her though. I'm already a responsible adult with my priorities straight. We don't have much debt, and are paying off what we have. We live within our means, save as much money as possible, and don't make snappy decisions unless we absolutely have to. We understand that life has consequences, and that it is our job to raise our child to be the best that he can be. I don't sleep more than 5 or 6 hours a night anyway, and can function perfectly fine on 4 hours for weeks at a time. Finally, My wife and I are the youngest in our friend group. We like older people that are more responsible, and as a result almost all of our friends have kids, or are currently pregnant.

Maybe all of that is hard for a lot of people, but like I said not for us. My wife will have trouble with the sleeping part, but otherwise the only difference for us is actually having a baby. Even though it is a change to have a baby, newborns are pretty low maintenance. For awhile they don't have as many diapers, and you just need to show them some love and attention. That does change of course, but you have a chance to learn what to do first.

Your Relationship With Your Wife Will Change:
Of course it will change a bit. We have a new family member who will demand our attention and care, and so sometimes it will take away from the time we give each other. We both knew that, and have had conversations about how to handle it. Our relationship however will remain largely the same. Our child is important, but if it wasn't for us he wouldn't be here. We agreed that we were a bigger priority than he was. Not in the sense that we won't take care of him, or will be selfish, but that our relationship to each other is more important than our relationship to him. We are still going to have date night once a week, maintain our love life, and keep talking to each other like adults.




Conclusion:
So that's how its been for me. Has this been an experience? Absolutely. Will I do it again? Probably. I don't know if I'll feel different in the future. Having this baby could warm my heart to future babies, and as I get older I may forget about a lot of the more negative aspects of this experience and focus only on the feelings I had and the fond memories of my child. Whatever the case is, this is how it is for me right now.

Sunday, April 6, 2014

My Dream Preview

Welcome to another Kickstarter/Early Access preview. This may be becoming a trend for me, and if all the games that follow this trend are as good a MyDream then I won’t mind one bit. MyDream is another voxel based world builder game that is inspired by Minecraft. It’s got a fairly unique artstyle for this genre of games, and is a solid game to play despite its alpha status. Due to this status we’ll be looking at some of the key features that make up a world builder, and of course some notable unique factors about the game itself.
mydream logo
Mining, Building, and Crafting: You don’t exactly mine per say. You have more of a magical gauntlet that destroys terrain and gives you resources. While it’s true, this is the concept of mining, it doesn’t feel like mining. At first I was a bit put off by it, but when you get into the essence MyDream it makes a lot of sense. Building is much more traditional. You place big blocks down one at a time until you complete the structure you were working on. It works very much like minecraft, but is more precise because you get an indicator of where your blocks are going.  Overall it has a solid pair of mining and  building mechanics that will make it at least on par with other world builders. The crafting system is currently just an interface. You have some rocks, you pick the stone type you want, and then you turn the rocks into stone.  There is not outside equipment needed like a crafting table or furnace. It makes sense with the game, but feels a bit odd.
mining
RPG Builder: This game has the unique aspect of allowing you to create adventures for others to play or add to. It’s a really cool concept that plays out really well. Basically you (and your friends) create a new world with whatever you want in it. You set objectives, create challenges (puzzles, platforming, building challenges), and can even set up rules for how certain objects behave. Then you can post your level where people can play through it, rate it, and even add their own changes to it to refine your idea. You get graded on it, and earn experience that earns you levels and rates your content higher.
adventure
Other Notable Features:  The style of this game is simply wonderful. It comes across as very artistic. Piano key notes play when you switch items in your inventory, the design and art style is very flowing and elegant, backgrounds look like they were painted on a canvas, and every element of the world around you feels like its ebbing and flowing with water.  A lot of games in this genre encourage multiplayer play, but MyDream really emphasizes it. You can play and design by yourself, but the way the game servers are set up plus the way it tracks stats for projects you’ve worked on really puts its multiplayer aspects out there. It’s hard to explain, but once you play it and really get a handle on how the multiplayer stats track it all makes sense.
backgrounds
Conclusion:
This is a really fun, almost addictive, game. The excellent multiplayer aspects, combined with the wonderful artistic style makes this a no brainer for Minecraft players that want a bit more depth and meaning to their gameplay. It’s also a good game for people who want to experiment in a simple to pick and play world builder. If you’re interested in supporting MyDream, you can check out their kickstarter page here, and their own website here.

Hey Jared, What's it like to be a game reviewer?

Why, I'm glad you asked! Ok, so maybe you didn't ask, but I get asked this question all the time. For those of you that didn't know or just started reading my blog, I also review video games over at leftstickdown.com. I've been doing it for a couple of years now, and I've been asked hundred of times by my friends, family, and fans of the site a number of questions about it. I thought I'd share some of my experiences thus far, and answer some of my most frequently asked questions.

Do You Make Money?
Currently no. I've spent two years doing this at the "hobby" level. This has been partly because up until recently I was so busy with other things that I didn't have time to post content more than once a week. The other part was that I didn't have the fan base to make money yet. That's because the only way to make money doing this if you aren't hired on by a professional site is to use ads. You need to have daily consistent traffic to make money with ads, hence the need to build a fan base. 

How awesome is it to get free games?
Pretty awesome usually. We get a lot of small developer and indie titles, so sometimes I get some off the wall stuff. It's cool to open myself to new genres though, and I've played a lot of really awesome games that i never would have tried  before. On the flip side though, at any point in time I'm four games behind, meaning that if I really take the time to enjoy a game I fall behind schedule. It's caused me to look at games from a much different perspective, and so a game has to be extremely good for me to play it for more than the time required for me to write a review. As a side not, it's always AWESOME to get games before the release date. I have 3 games right now that unless you are a developer, you can't play them. That always makes me feel special.

Whats the process of writing reviews?
It depends on the game. Assuming a game is good, I'll play it for at least 10 hours. That's enough to beat the story for most games, learn the controls, examine the details of the game, and pick out a good substantial list of good and bad points to write about. If the game is super short, or super bad, I'll play it for as long as I can until I'm bored to death or ready to pull my eyes out. After my playtime (good or bad) I sit down and write my introduction and my list of good and bad points, and then leave it for a day or two. I think about the game and come up with reasons why things are good or bad, then I come back and write until I feel I've covered the topics in full. My average word count for posts is between 700-1000, but sometimes games get more or less. Depends on length and quality of the game itself. 

Can I write reviews for your site?
You can, but they will have to be approved by myself and my partner. Even then, there is no guarantee we would use a review you wrote, and we definitely would not be paying you. We have a posting schedule, format, and rules we've established already for writing and posting content. We also have a very lengthy backlog of games to review. If you want to write for us full time, then you'd really have to impress us, and then we'd let you in on the schedule and let you start writing what we have scheduled.

But I don't want to write about what you want me to!
That's fine. Start your own review site. It's super easy with cheap or free web design sites, or you can even use blog websites to do it. That's exactly how we started. Over time you'll build up enough fans and press coverage that you can start getting games for free too.

Has reviewing games done anything for you personally?
A few things actually. Because of writing game reviews I developed a much better writing style than I had before. It became less rigid, and more of a reflection of my own personality. Before I wrote like a college student (which I was), and while there is nothing wrong with that, it wasn't me. It also helped prompt me to create this blog. I wanted to talk about more than just games, and so I needed a new outlet to do that. It also got me involved in freelance journalism. Something that does have real potential to make my family some money. I say potential because the only real offer I've gotten so far is in limbo, but the fact that I've gotten an offer holds promise for the future. Plus it has let me live one of my childhood dreams. I always wanted to write game reviews as a kid so now I'm doing so. That itself is pretty awesome!

Conclusion:
Writing game reviews is fun, and I love getting free games. I hope to get paid for it in the future, but I"m ok with not ever making money doing it. It's been a fun experience that I plan to keep up for most of the rest of my life. Feel free to ask me any more questions in the comments below, and go check out leftstickdown.com We've got lots of cool stuff there.

Wednesday, April 2, 2014

Made in the USA

All my life pretty much everything has been made in China. Everything from technology to clothes, from silverware even to American flags. They are all stamped made in China. Well there is a chance that's about to change. Due to several reasons we're about to look at, there is an ever increasing chance that industry is going to make a big comeback in the United States. That will be good for us for a lot of reasons. There are currently several reasons for why this is going to happen, and they are: The rising cost of transportation and manufacturing costs in China and other "cheap" countries, the resurgence of the American economy, changing tax policies, and energy costs.




The rising cost of transportation and manufacturing costs in China and other "cheap" countries:
This is definitely the longest header I've ever had, but it is the most condensed way to state a complex reason. There are a lot of things that are changing this up. Back in the 70's and 80's when manufacturing started to trend towards these countries the world was a different place. Oil was extremely cheap, and in industries driven mostly by manual labor these countries had lots of it for cheap. The US Dollar was the most powerful currency in the world, and China's (as well as other manufacturing countries) was quite weak by comparison. US companies could save as much as 50% in costs by moving to one of these countries. Fast forward to the present day, and this isn't quite the case. Economic recession in America combined with the huge surge of labor moved to these countries has pushed the dollar down and competing currencies up. That makes the cost of labor and materials used for manufacturing a lot more higher, and companies now only see between 10% and 20% cost savings in manufacturing. That might be enough, but the cost of transportation has skyrocketed as well. With the price of oil up a minimum of 5 times the price of it's low in the 80', that winds up cutting cost savings down even more, to an average maximum of 5%. While still a savings, that is not enough when having to consider the US (as well as many European Countries) import/export laws and taxes. So while companies are by no means losing money, they aren't making it hand over fist like they used to.

The resurgence of the American economy:
While the US economy still has a ways to go, it is clearly inching its way back up. This has a number of contributing factors itself, but overall that means people have more money to spend on things. This is coupled with a growing number of start up companies that took advantage of the recession to open businesses and/or manufacturing plants when property was cheap. While not directly related to the economy in the same way, the US has the most specialized labor force as well. This is due in part to the recession pushing people without jobs to go back to school. That in turn puts plenty of folks in a position to be a very useful worker in a modern day factory with more robots than people on the shop floor.

Changing tax policies:
This works both ways. In the United States, the states themselves are taking the lack of manufacturing into their own hands. States have been competing for the last few years offering incentives, tariff/tax cuts, and other benefits to companies so that they would bring manufacturing back home. On the Federal level there has been a lot of talks about lowering tax rates, lowering export tax, and raising import tax. While this sort of thing is pretty hard to push through, even the talk of it has got companies thinking about moving back here.

Now if you go across the ocean to China and other manufacturing countries they are doing the opposite. They are raising export taxes, taking away incentives, lowering import taxes, and tightening import regulations. Probably in an the attempt to make more money from the its huge manufacturing sector, but in doing so they are helping to make manufacturing in the US better looking all the time.

Energy costs:
While this is in a similar realm as transportation cost, it is separate enough that it deserves its own mention. Outside of the rising cost of oil, other energy sources are costing more all the time overseas. As these once "developing" countries have become developed, their standard of living (and alongside it energy needs) have increased. The increased demand drives the price up on its own, as well as the increase in cost of fossil fuels. Back at home, Fracking is set to provide a solid boost to domestic oil production cutting down on the cost of domestic energy (fracking itself is a complex and convoluted industry. In now way am I blatantly giving it a free pass). Plus, the US has the most "Clean Energy" programs in the world, and so alternative energy sources are abundant here. Some are even less expensive than fossil fuel, due to government subsidies, or their local abundance.

Conclusion:
While nothing is a safe bet in this world, it really is looking like the US is going to get a lot of it's manufacturing sector back in the next 10 years or so. That's very good for us in more ways than one. It will speed up the rebuilding of our economy, provide higher quality goods (potentially at lower costs), and will help to keep driving innovation in manufacturing technology and clean energy. All of which are good for the world, because whether or not you like America, we are the largest driving force in the world economy, political climate, technological innovation, and environmental health.